dashStyle: function( style, widthFactor ) 
dashStyle: function( style, widthFactor ) 
dashStyle: function( style ) 
Handle dblclick.
dblclick: function( evt ) 
Handle dblclick.
dblclick: function( evt ) 
Handle double-clicks.
dblclick: function( evt ) 
Handle double-clicks.
dblclick: function( evt ) 
Deactivates a control and it’s associated handler if any.
deactivate: function () 
Deactivate the control and all handlers.
deactivate: function() 
Deactivates the control.
deactivate: function () 
Deactivates the control.
deactivate: function () 
deactivate: function() 
deactivate: function() 
Deactivate the control.
deactivate: function() 
deactivate: function() 
deactivate: function() 
Deactivate the control.
deactivate: function() 
deactivate: function() 
Deactivates the control.
deactivate: function () 
Deactivate the control.
deactivate: function() 
Deactivate the control.
deactivate: function() 
Deactivate the control.
deactivate: function() 
deactivate: function() 
Deactivates the control.
deactivate: function() 
Turn off the handler.
deactivate: function() 
deactivate: function () 
Deactivate the handler.
deactivate: function() 
Deactivate the handler.
deactivate: function() 
Turn off the handler.
deactivate: function() 
Deactivate the handler.
deactivate: function() 
deactivate: function() 
deactivate: function ( evt ) 
Deactivate the handler.
deactivate: function() 
turn off the handler
deactivate: function() 
Turn off the handler.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Tear down strategy with regard to reading new batches of remote data.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Deactivate the strategy.
deactivate: function() 
Writes a message to the console, including a hyperlink to the line where it was called.
debug: function() 
Deserialize an encoded string and return an array of n-dimensional points.
decode: function( encoded, dims, opt_factor ) 
Decode a list of n-dimensional points from an encoded string
decodeDeltas: function( encoded, dimension, opt_factor ) 
Decode one single floating point number from an encoded string
decodeFloat: function( encoded, opt_factor ) 
Decode a list of floating point numbers from an encoded string
decodeFloats: function( encoded, opt_factor ) 
Decode one single signed integer from an encoded string
decodeSignedInteger: function( encoded ) 
Decode a list of signed integers from an encoded string
decodeSignedIntegers: function( encoded ) 
Decode one single unsigned integer from an encoded string
decodeUnsignedInteger: function( encoded ) 
Decode a list of unsigned integers from an encoded string
decodeUnsignedIntegers: function( encoded ) 
“a”, “a/b”, “a/b/c”
decomposeNestingPath: function( nPath ) 
defaultClick: function ( evt ) 
defaultClick: function ( evt ) 
defaultClick: function ( evt ) 
defaultClick: function ( evt ) 
defaultDblClick: function ( evt ) 
defaultDblClick: function ( evt ) 
defaultDblClick: function ( evt ) 
defaultDblClick: function ( evt ) 
defaultDblRightClick: function ( evt ) 
Creates a default OpenLayers.Icon.
OpenLayers.Marker.defaultIcon = function() 
When handling the key event, we only use evt.keyCode.
defaultKeyPress: function ( evt ) 
defaultMouseDown: function ( evt ) 
defaultMouseDown: function ( evt ) 
defaultMouseMove: function ( evt ) 
defaultMouseMove: function ( evt ) 
defaultMouseOut: function ( evt ) 
defaultMouseOut: function ( evt ) 
defaultMouseUp: function ( evt ) 
defaultMouseUp: function ( evt ) 
User spun scroll wheel down
defaultWheelDown: function( evt ) 
User spun scroll wheel up
defaultWheelUp: function( evt ) 
OpenLayers.Util.deg = function( x ) 
Sets timerId to null.
delayedCall: function( evt ) 
Triggers pause callback.
delayedCall: function( evt ) 
Sets rightclickTimerId to null.
delayedRightCall: function( evt ) 
Construct a request deleting a removed feature.
"delete": function() 
Construct a request deleting a removed feature.
"delete": function( feature, options ) 
Delete features from the database.
"delete": function( features, options ) 
Send an HTTP DELETE request.
DELETE: function( config ) 
Makes the client issue a DescribeProcess request asynchronously.
describe: function( options ) 
describeProcess: function( serverID, processID, callback, scope ) 
Calculate destination point given start point lat/long (numeric degrees), bearing (numeric degrees) & distance (in m).
OpenLayers.Util.destinationVincenty = function( lonlat, brng, dist ) 
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function () 
Destroy control.
destroy: function() 
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function() 
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function() 
Take care of things that are not handled in superclass
destroy: function() 
destroy: function() 
destroy: function() 
destroy: function() 
Take care of things that are not handled in superclass.
destroy: function() 
destroy: function() 
destroy: function() 
destroy: function() 
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function() 
Destroy the control.
destroy: function() 
Deconstruct the control
destroy: function() 
destroy: function() 
destroy: function() 
destroy: function() 
destroy: function() 
destroy: function() 
Take care of things that are not handled in superclass.
destroy: function() 
Clean up the control.
destroy: function() 
Clean up the control.
destroy: function() 
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function() 
Take care of things that are not handled in superclass.
destroy: function() 
Clean up.
destroy: function() 
destroy: function () 
destroy: function() 
Clean up.
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
Remove reference to anything added.
destroy: function() 
Remove reference to child filters.
destroy: function() 
Clean up.
destroy: function() 
Remove ciruclar ref to layer
destroy: function() 
Clean up.
destroy: function() 
Destroy this geometry.
destroy: function() 
Destroy this geometry.
destroy: function () 
Deconstruct the handler.
destroy: function () 
destroy: function() 
destroy: function() 
destroy: function() 
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function() 
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function( setNewBaseLayer ) 
destroy: function() 
Deconstruct this layer.
destroy: function() 
destroy: function() 
Clean up this layer.
destroy: function() 
Deconstruct the layer and clear the grid.
destroy: function() 
destroy: function() 
Destroy this layer
destroy: function() 
destroy: function() 
destroy: function() 
Destroy this layer
destroy: function() 
destroy: function() 
Destroy this map.
destroy:function() 
Destroy the marker.
destroy: function() 
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
destroy: function() 
destroy: function() 
Destroy projection object.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
Clean up the protocol.
destroy: function() 
destroy: function() 
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
Clean up the strategy.
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
destroy: function() 
Nullify references to prevent circular references and memory leaks.
destroy:function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
Clean up.
destroy: function() 
nullify references to prevent circular references and memory leaks
destroy: function() 
destroy: function() 
destroy: function() 
Iterate through and call destroy() on each feature, removing it from the local array
destroyAllFeatures: function() 
Destroy temporary geometries
destroyFeature: function( force ) 
Destroy the temporary geometries
destroyFeature: function( force ) 
Destroy temporary geometries
destroyFeature: function( force ) 
Erase and destroy features on the layer.
destroyFeatures: function( features, options ) 
Destroys marker.
destroyMarker: function() 
destroyMarker: function() 
Destroy the persisted feature.
destroyPersistedFeature: function() 
Destroy the persisted feature.
destroyPersistedFeature: function() 
Destroys the popup created via createPopup.
destroyPopup: function() 
destroyPopup: function() 
Remove a script node associated with a response from the document.
destroyRequest: function( script ) 
destroyTile: function( tile ) 
Returns the the quadrant (“br”, “tr”, “tl”, “bl”) in which the given OpenLayers.LonLat lies.
determineQuadrant: function( lonlat ) 
Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.
determineZIndex: function( node ) 
Prints an interactive listing of all properties of the object.
dir: function() 
Prints the XML source tree of an HTML or XML element.
dirxml: function() 
disableZoomBox : function() 
disableZoomWheel : function() 
dispatch: function( callback, request, transport ) 
If the optional onException function is set, execute it and then dispatch the call to any other listener registered for onException.
dispatchException: function( exception ) 
Hide or show the icon
display: function( display ) 
Hide or show the Layer.
display: function( display ) 
Set the display on the pane
display: function( display ) 
Hide or show the Layer
display: function( visible ) 
Hide or show the Layer
display: function( display ) 
display: function() 
Call the display method of the appropriate parent class.
display: function() 
Hide or show the icon
display: function( display ) 
Hide or show the icon
display: function( display ) 
Let the user know their browser isn’t supported.
displayError: function() 
Usually the distanceToSegment function should be used.
OpenLayers.Geometry.distanceSquaredToSegment = function( point, segment ) 
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options ) 
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options ) 
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options ) 
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options ) 
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options ) 
Returns the distance to the pixel point passed in as a parameter.
distanceTo:function( px ) 
OpenLayers.Geometry.distanceToSegment = function( point, segment ) 
Given two objects representing points with geographic coordinates, this calculates the distance between those points on the surface of an ellipsoid.
OpenLayers.Util.distVincenty = function( p1, p2 ) 
Converts a upper camel case DOM style property name to a CSS property i.e.
function domToCss( prefixedDom ) 
Called when the drag handler is done dragging.
doneDragging: function( pixel ) 
This method is called during the handling of the mouse down event.
down: function( evt ) 
Handle mousedown and touchstart.
down: function( evt ) 
Handle mousedown and touchstart.
down: function( evt ) 
Start drawing a new feature
down: function( evt ) 
Called when the drag handler detects a mouse-down.
downFeature: function( pixel ) 
Called by the drag handler when the feature dragging is complete.
dragComplete: function( vertex ) 
This private method is factorized from mouseup and touchend methods
dragend: function ( evt ) 
This private method is factorized from mousemove and touchmove methods
dragmove: function ( evt ) 
dragPanMapObject: function( dX, dY ) 
dragPanMapObject: function( dX, dY ) 
dragPanMapObject: function( dX, dY ) 
This private method is factorized from mousedown and touchstart methods
dragstart: function ( evt ) 
Called by the drag handler before a feature is dragged.
dragStart: function( feature ) 
Called by the drag handler with each drag move of a vertex.
dragVertex: function( vertex, pixel ) 
Set useIFrame in the instance, and operate the image/iframe switch.
draw: function() 
The draw method is called when the control is ready to be displayed on the page.
draw: function ( px ) 
Initialize control.
draw: function() 
Creates a Drag handler, using panMap and panMapDone as callbacks.
draw: function() 
calls the default draw, and then activates mouse defaults.
draw: function() 
initializes the graticule layer and does the initial update
draw: function() 
Create handler.
draw: function() 
{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.
draw: function() 
draw: function() 
{DOMElement}
draw: function() 
draw: function() 
draw: function() 
Called when the control is added to the map.
draw: function() 
calls the default draw, and then activates mouse defaults.
draw: function() 
Render the control in the browser.
draw: function() 
{DOMElement}
draw: function() 
draw: function( px ) 
draw: function( px ) 
{DOMElement}
draw: function() 
{DOMElement}
draw: function() 
{DOMElement}
draw: function() 
draw: function() 
{DOMElement} A reference to the DOMElement containing the zoom links.
draw: function() 
draw: function() 
Move the div to the given pixel.
draw: function( px ) 
Calls draw on the icon, and returns that output.
draw: function( px ) 
draw: function( px, sz ) 
Constructs the elements that make up the popup.
draw: function( px ) 
draw: function( px ) 
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw: function( force ) 
Check that a tile should be drawn, and draw it.
draw: function() 
Check that a tile should be drawn, and draw it.
draw: function() 
Check that a tile should be drawn, and load features for it.
draw:function() 
Virtual function for drawing Circle Geometry.
drawCircle: function( node, geometry ) 
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius ) 
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius ) 
Render a circle.
drawCircle: function( node, geometry, radius ) 
Called to draw External graphics.
drawExternalGraphic: function( geometry, style, featureId ) 
drawFeature: function( geometry ) 
Render geometries on the temporary layer.
drawFeature: function() 
Render features on the temporary layer.
drawFeature: function() 
Render geometries on the temporary layer.
drawFeature: function() 
Draw (or redraw) a feature on the layer.
drawFeature: function( feature, style ) 
Draw the feature.
drawFeature: function( feature, style ) 
Draw the feature.
drawFeature: function( feature, style ) 
Draw the feature.
drawFeature: function( feature, style ) 
Draw a geometry.
drawGeometry: function( geometry, style, featureId ) 
Used when looping (in redraw) over the features; draws the canvas.
drawGeometry: function( geometry, style, featureId ) 
Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
drawGeometry: function( geometry, style, featureId ) 
Given a node, draw a geometry on the specified layer.
drawGeometryNode: function( node, geometry, style ) 
Draws the handles to match the box.
drawHandles: function() 
This method is only called by the renderer itself.
drawLinearRing: function( geometry, style, featureId ) 
Virtual function for drawing LinearRing Geometry.
drawLinearRing: function( node, geometry ) 
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry ) 
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry ) 
Render a linearring
drawLinearRing: function( node, geometry ) 
This method is only called by the renderer itself.
drawLineString: function( geometry, style, featureId ) 
Virtual function for drawing LineString Geometry.
drawLineString: function( node, geometry ) 
This method is only called by the renderer itself.
drawLineString: function( node, geometry ) 
This method is only called by the renderer itself.
drawLineString: function( node, geometry ) 
Render a linestring.
drawLineString: function( node, geometry ) 
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker ) 
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker ) 
Called to draw Well Known Graphic Symbol Name.
drawNamedSymbol: function( geometry, style, featureId ) 
This method is only called by the renderer itself.
drawPoint: function( geometry, style, featureId ) 
Virtual function for drawing Point Geometry.
drawPoint: function( node, geometry ) 
This method is only called by the renderer itself.
drawPoint: function( node, geometry ) 
This method is only called by the renderer itself.
drawPoint: function( node, geometry ) 
Render a point
drawPoint: function( node, geometry ) 
This method is only called by the renderer itself.
drawPolygon: function( geometry, style, featureId ) 
Virtual function for drawing Polygon Geometry.
drawPolygon: function( node, geometry ) 
This method is only called by the renderer itself.
drawPolygon: function( node, geometry ) 
This method is only called by the renderer itself.
drawPolygon: function( node, geometry ) 
Render a polygon
drawPolygon: function( node, geometry ) 
Virtual function for drawing Rectangle Geometry.
drawRectangle: function( node, geometry ) 
This method is only called by the renderer itself.
drawRectangle: function( node, geometry ) 
This method is only called by the renderer itself.
drawRectangle: function( node, geometry ) 
Render a rectangle
drawRectangle: function( node, geometry ) 
Function for drawing text labels.
drawText: function( featureId, style, location ) 
This method is only called by the renderer itself.
drawText: function( location, style ) 
Function for drawing text labels.
drawText: function( featureId, style, location ) 
This method is only called by the renderer itself.
drawText: function( featureId, style, location ) 
Function for drawing text labels.
drawText: function( featureId, style, location ) 
This method is only called by the renderer itself.
drawText: function( featureId, style, location ) 
Draws tiles from the tileQueue, and unqueues the tiles
drawTilesFromQueue: function( map )